Collaboration with Shiyuan Liu, Zhanwei Liu, Sunghoon Song. Special thanks to Yuen Sun Yee, Kazuhiro Naito, Yeonjae Lee.
RESEARCH TOPIC
Our project directly concentrates on the ontological power of SNS. My world, which formed around me, gradually collapses with the appearance of the others(human-object). In other words, humans are at the center of the world where they have formed themselves, but their status will be taken away as soon as they build a relationship with others.
Nevertheless, through SNS, humans do not lose their ontological status and can still relate to others at the same time. This is because, in SNS (an online platform that people use to build social networks and social relationships with other people), individuals who are involved are not required to face each other directly, so each person can maintain their central position in the world. In other words, even beings who are not capable of building genuine relationships can interact more easily through digital methods.
Despite the ontological power of SNS, there is a gap between me created through self-objectification and the expectations of my image actually exposed to others. In order to demonstrate such a concept, we propose to create two video installations to recreate and substantialize the scenario of human interactions through SNS in order to examine the authenticity, fertility, and longevity of those digitally built relationships.
INTENTION
Fundamentally deriving from the ontological power of Social Network Services(SNS) and the region that such power cannot affect, our two-part project aims to present, analyze and introspect on the authenticity, fertility, and longevity of human-to-human relationships build through SNS from our own experiences with the subject.
Our project aims to critically apply digital storytelling technologies by integrating cooperative forms of practice from four team members with diverse backgrounds into one cohesive work consisting of two video installations. With films, motion sensing, projection mapping, physical installations, we synthesize all these practices together to create a cohesive story.
From the start, we began with in-person group meetings to discuss and then came up with the central theme which explores the ontological power of Social Network Services and the region that such power cannot affect because human-to-human relationship building through SNS has always been a relevant story/topic in contemporary culture, especially after the COVID-19 pandemic. As a result, we decided to concentrate on the authenticity, fertility, and longevity of SNS-formed relationships considering the urgency of human interactions in this digital age. Overall, our project focuses on engaging with urgent social issues and exploring how the power of contemporary media platforms could be leveraged to instigate positive social or cultural change.
At the same time, by continually and constantly testing and experimenting with these storytelling tools and techniques in relation to the environment and the audiences, we discovered the “golden ratio” for combining digital storytelling concepts and interactive art as a whole to present our story with a cooperative and comprehensive technical and philosophical approach. Furthermore, we experiment critically and creatively with narratives, media, and knowledge within the current social environment to re-consider the role of human and nonhuman species in the production of digitally enabled forms of experience.
![](https://static.wixstatic.com/media/e4eb2a_ad3afb3d0bd9479894f965ff5e341473~mv2.jpg/v1/fill/w_401,h_401,q_90/e4eb2a_ad3afb3d0bd9479894f965ff5e341473~mv2.jpg)
![](https://static.wixstatic.com/media/e4eb2a_cb2ae67ec13149dcba0387227a7bf63f~mv2.jpg/v1/fill/w_401,h_401,q_90/e4eb2a_cb2ae67ec13149dcba0387227a7bf63f~mv2.jpg)
![](https://static.wixstatic.com/media/e4eb2a_11da637f28d94d8b938b5ea159db06b2~mv2.jpg/v1/fill/w_401,h_401,q_90/e4eb2a_11da637f28d94d8b938b5ea159db06b2~mv2.jpg)
![](https://static.wixstatic.com/media/e4eb2a_a62e180722814c74aaa48bb555d1be0e~mv2.jpg/v1/fill/w_401,h_401,q_90/e4eb2a_a62e180722814c74aaa48bb555d1be0e~mv2.jpg)
TECHNOLOGY
In both installations, we used computer vision, which is a type of artificial intelligence that trains computers to interpret and comprehend the physical world visually. Combining with the footage captured by cameras, the installations aimed to construct a surveilled environment to coordinate with the central theme of our project on SNS. More specifically, we used the software TouchDesigner in both installations, which supports our need for real-time interactive multimedia content.
For installation A, with TouchDesigner, we successfully archived projection mapping with live-generated image and object detection. By mapping the screen to a building structure, we created a fictional cosmos where everyone can easily follow and even spy on others through social network services, although each projection “screen” is portrayed as an isolated room separated by “walls.” Using live generated images, object detection and a camera, we primarily want to create a virtual world where we are always the center of attention and constantly praised after self-ego-beautification through SNS.
For installation B, with TouchDesigner, we successfully archived RGB detection with the physical door objects. Utilizing RGB detection as a switch to build and expand the viewing experience of the films in the physical environment. With additional lighting placed directly at the door, where the camera faces towards, everytime when someone enters the detection area, the first film on the small monitor stops while the second film on the bigger TV screen starts to play.
REFERENCES
ACADEMIC:
김영수,and 신희천. "자기불일치가 대인관계 만족에 미치는 영향: 의사소통 불안의 매개효과 검증." 상담학연구 13.2 (2012): 745-760. (자기불일치가 대인관계 만족에 미치는 영향: 의사소통 불안의 매개효과 검증 = The influence of self-discrepancy on interpersonal satisfaction: Mediating effect of communication apprehension)https://www.riss.kr/search/detail/DetailView.do?p_mat_type=1a0202e37d52c72d&control_no=51185c78ab321b23c85d2949c297615a&keyword=김영수%20자기불일치
김학렬,조용래,and 임일모. "자기 - 불일치와 심리적 불편감의 관계." 신경정신의학 34.5 (1995): 1416-1431. -An Empirical Test of Self-Discrepancy Theory-, - 자기 - 불일치 이론의 경험적 검증-.(자기 - 불일치와 심리적 불편감의 관계 : -An Empirical Test of Self-Discrepancy Theory- - 자기 - 불일치 이론의 경험적 검증- = The Relationship Between Self-Discrepancies And Psychological Discomforts)
https://www.riss.kr/search/detail/DetailView.do?p_mat_type=1a0202e37d52c72d&control_no=766a5d25b2740825&keyword=임일모%20%20자기-불일치와
정승아,and 오경자. "자기 불일치가 사회불안에 영향을 미치는 기제: 자의식의 매개효과와 자기제시 동기의 중재효과." Korean Journal of Clinical Psychology 24.4 (2005): 887-901.(자기 불일치가 사회불안에 영향을 미치는 기제: 자의식의 매개효과와 자기제시 동기의 중재효과 = The effect of self-discrepancy on social anxiety: The mediating effect of self-consciousness and the moderating effect of self-presentation-motivation)
https://www.riss.kr/search/detail/DetailView.do?p_mat_type=1a0202e37d52c72d&control_no=93048f5196983b0e7f7a54760bb41745&keyword=정승아%20자기불일치가
Sartre, Jean-Paul. 2003. Being and Nothingness. Translated by Hazel Estella Barnes. 2nd ed. Routledge Classics. London, England: Routledge.
Douglas, S. & Eamon, C. (2009) Art of projection / Stan Douglas & Christopher Eamon, eds. Ostfildern: Hatje Cantz
Hiroki, Azuma., 2007. 동물화하는 포스트모던. Translated by L. 은미. South Korea, Seoul: 문학동네
CREATIVE:
Manamana.net. 2021. INSIDEOUT | 沉浸式新媒体交互体验装置. [online] Available at:
<https://www.manamana.net/video/detail?id=1536974#!zh> [Accessed 7 October 2022].
Manamana.net. 2021. 新月New Moon. [online] Available at:
<https://www.manamana.net/video/detail?id=4847#!zh> [Accessed 7 October 2022].
Instagram.com. 2022. Michael Pederson (@miguelmarquezoutside). [online] Available at:
<https://www.instagram.com/miguelmarquezoutside/?hl=en> [Accessed 7 October 2022].
Newscenario.net. 2017. New Scenario’s HOPE. [online] Available at:
<http://newscenario.net/hope/> [Accessed 7 October 2022].
Line8elephant.com. 2022. IWA. [online] Available at: <https://www.line8elephant.com/trace-of-time>
[Accessed 7 October 2022].
Vimeo. 2010. Captation”Litote & Hyperbole” juin 2009. [online] Available at: <https://vimeo.com/8816942>
[Accessed 7 October 2022].